Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Friday, 23 March 2012

Mass Effect 3 [PS3]




Final instalment of the Commander Shepard trilogy - the sci-fi epic of the generation.


Oh, and have you heard that Mass Effect 3 has a multiplayer mode?

Well, I think 
MASS EFFECT 3 IS THE MULTIPLAYER.

The story is great and this really is the grand finale that the trilogy has been building to... but I just can't stop playing the 
absolutely awesometastic multiplayer!

That big evil-looking thing is a Reaper - and they've invaded Earth.


So What's The Story Here?
In Mass Effect 3, you play as Commander Shepard - human hero and captain of the Normandy, one of the most awesome space ships ever built.  The game is an epic sci-fi role-playing adventure, with tech gadgets, special powers and weaponry. Now, those things sound fairly nerdy and off-putting for some people when put together, but the whole experience of playing as an elite and customisable space ship captain is just too fun for words. 



I always play as kick-ass bitch Shepard.

You get to choose:

  • a male or female Shepard
  • what they look like using a fairly decent character creator, including face, colour and style of skin/eyes/hair/lips etc.
  • whether you are justly heroic or pragmatically renegade (basically save as many lives as possible for the good of the team, or sacrifice as many as needed for the safety of the Galaxy)
  • what missions you take - to some extent - in that you can choose to take or leave certain missions if you feel you can do without the benefits of completion, but there are still "key" story missions that you have to play through in order to complete the game
  • what character class you are - 6 to choose from - which are as follows: Soldier (pure firepower), Adept (pure powers), Vanguard (guns and powers), Sentinel (powers and armour), Engineer (drones and hacking), and  Infiltrator (stealth and sabotage)
  • what loadout of weapons and armour you take into battle
  • which powers and special abilities your experience points unlock
  • which squad members to take on missions - and which to sacrifice at key points along the way.

You choose who to save - and who to let go.

When you're not fighting various enemies, there is a lot of time spent talking to the different species of the Galaxy - gaining their trust in order to combat the greatest threat ever known - the Reapers.


The Reapers are the most fearsome beings the Galaxy has ever seen - coming back every few thousand years and wiping out all life to "restore the order". Shepard has been fighting Reapers in small numbers for the whole trilogy - but now the Reapers have come out of hiding and have invaded the Earth!


Oh come on, that's pretty scary. The War of the Worlds-esque laser is equally pants-staining.


So what are the really good bits to Mass Effect 3?


+++ You Can't Take The Sky From Me +++
As I mentioned earlier, this is just the kind of major sci-fi epicness that's right up my street. Being able to pilot your own spaceship, choose your crew, carve your own path through space - this has all the things that make me drool over the TV show Firefly. Man, I want my own spaceship.


Anyway, the tense and spectacular climax to the trilogy is pulled-off pretty well. Right from the word go you know that things have been cranked up a notch - the Earth is being invaded, millions of people are dying right across the Galaxy and you are the last hope. 


It sounds very similar to previous games but throughout the previous games there never had the same sense of urgency or drama to them. You are constantly reminded of the impending threat and meet up with the relevant parties to discuss the situation regularly throughout the story.


It all adds to the grand and gripping experience that the main story is - it has been slowly building to this point for 3 games and it's time for the big showdown.


And you get to kit out your crew with sexy blue aliens - like Liara here.


+++ It's The Final Countdown +++
And this really does go all out on the "end of the world finale" thing. I played through as a renegade bitch - always taking the "bad" or "reckless" options - and bloody hell did it mean it changed my experience. I told myself "whenever the option comes up to choose a really badass action - I'll go for it". 


I ended up sentencing several of my oldest friends to death. 
Oh yessiree. 

I actually saw 3 of my oldest friends die due to my actions during my first playthrough - 2 were killed by my hand and the third killed herself when she saw what I had done to her people. 


This is do-or-die time. They aren't holding anyone back for a sequel here - pretty much any of your crew can and may be killed off during your campaign, which just adds to the tense feeling of responsibility and power you get when playing. You can choose to save people - which will only work to some extent. You can choose to kick ass - if you're prepared to put a bullet in the back of your friend's head.

Oh Mordin, I'm sorry .... but you left me no choice...

+++ System Refinements +++
In terms of the improvements in terms of gameplay between previous ME titles and this one, they are all quite subtle. There are a few extra powers available to you - and these are good fun to play around with and see what new destruction you can cause with them - but they aren't too spectacular.

The big positive changes are in the way that you allocate experience points and equipment. When you are spending experience points to improve your skills and powers, at higher levels you get the option to choose bonuses as you unlock. These can be things like "damage an additional nearby target" or "reduce recharge time by 50%", so if you know how you like to use your powers then you can now spend your experience points more efficiently and effectively.

With your equipment, you now have a lot more options - you can buy upgrades for all of your weapons, new parts for guns or just whole new weapons, new armour with unique bonuses - each of these gives you more options to tailor your play style. There is also a new melee attack system, so you can take out baddies up close and personally if you so choose.

Whether you like guns, powers or tech skills - there's a play style for you.

Another great addition is the trade-off between power recharge time and weapon weight. The more weapon weight you are carrying, the slower your powers will recharge. This means that if you are carrying 1 of each of the 5 types of weapons then your powers will take 10 to 20 seconds to recharge after use. If you go in with just a pistol and a light assault rifle, then you can knock out special powers every 5 seconds. 

Again, this is just adding in more flexibility in the game to create a more unique and tailored experience - and in terms of the combat then Bioware has succeeded. It is just as tactical and tight, and with the new customisation options and powers then you really can see your choices in action. Explosive warfare action!

And now you can melee people to smithereens using the omni-blade.



+++ THE Multiplayer +++
And now the bit I've been looking forward to getting round to - the online stuff. This took me by surprise - I knew there would be a multiplayer mode but I always thought it would just pan out the playtime of the single player. As it turns out, I've probably spent as much time on the campaign (30 hours) as I have in the multiplayer. But... why exactly? 

The multiplayer lets you start a whole new character - or any number of characters - from the 6 available classes. You then are put into a match, based on the settings you choose, with 4 other online players. The match is 10 waves, starting off easy and progressing to the tough enemies - during which time there will be a few objectives to complete. 

Later levels in multiplayer feature big buggers like this. Lots of them.

The main tasks in each wave is to kill all the enemies. Killing enemies gives you experience, as does helping to kill enemies - you are always given a fair "portion" of the available experience based on the damage you caused. When you kill a certain number of enemies you get a bonus, by completing extra objectives you earn credits that can be spent on better armour and items.

There's extra characters you can unlock with special powers, rare armour sets that offer you bonuses - basically the more you play, the more cool stuff you unlock.

And you can just keep mixing it up as you play. Try 1 match as a different class for a change. Try some new powers. Spend some money on rare unlocks and see how much that improves your game. Again, this works like the single player - you can choose to play however you want to.

When you are ready, there are harder difficulty levels that offer greater rewards but with greater risks. There's a lot of play time on offer here - you can spend hours at a time honing your skills and showing off in front of your mates. Really, I don't know what Mass Effect was like before multiplayer now. This is how it always should have been.

Working together to take out foes is one of the multiplayer's greatest joys.

The only real problem with the multiplayer is that there's no mute setting for other players. Thanks to one git with a french accent, the ending was nearly ruined for me. Thanks "Noel242LePoo", I had to jump off my sofa and run over to turn my speakers off to stop you from spoiling the whole finale. What a douschebag. I got my own back though - if you think I'm going to revive that asshat when I see him bleeding out on the floor, you can think again!

So now I'll spend some time talking about the areas that they didn't get quite right.


--- Space Soap Opera ---
Both the dialogue and the story in this game are hammy. Really hammy. Like daytime soap opera hammy. It's things like this: after successfully fighting off 400000-bazillion monsters with your soldier buddy, it seems there are a couple left to deal with. Then delicate piano music comes in as he says:


You go on without me .... Time to die...


Hmmmm.... I wonder what's going to happen here then? 
And then he is slaughtered 5 seconds later. 


Here's Admiral Londoner now.


Then during the finale, your commanding officer questions whether they have what it takes to tackle the Reapers. The conversation between Shepard and the Admiral goes:


Don't worry Sir, they'll do whatever it takes to beat them. 
Good. Because that's what it's going to take.


Wow. That is award-winning pap. In fact, that didn't even make sense.



Another sad example is when you are required to escape from a robot AI mothership. The main robot tells you that there are no escape pods on the mothership, because they are like robots and shit. So it recommends using a robot fighter ship to fly off on. When Shepard and your 2 crewmates get in the fighter ship, the robot AI says:


"Is there enough room there, in the storage bay, Commander Shepard?" 


Aw... I would have assumed it was a storage bay if you hadn't said it. But the fact that you went out of your way to slip in an explanation for why 3 extra humanoids can fit into a single pilot robot fighter just makes me suspicious. 


Are you trying to hard to avoid bitching from nerds, Bioware? 


There's a lot of times in Mass Effect 3 where it really feels like the writers are trying far too hard to cram in story (or fill in plot holes) during the dialogue. It leaves a lot of conversations feeling desperately unnatural.



If you've ever fancied a job as an outer-space diplomat then it's your lucky day!



--- To Boldly Gay.... ---
Another key change is that you can now form gay relationships - yay! Now this is quite a progressive move for a videogame - and certainly a welcome one in my opinion - if only I weren't so annoyed with the way it was offered in ME3.


Really, I wanted to get in bed with Liara. She's the really gorgeous blue one in the screenshots above. I didn't manage to. Maybe I didn't give her enough time, or chat her up right... I don't know.


Then my secretary starts trying to jump me at every opportunity! Hey! Alright, you're kinda cute... but I'm still holding out for Liara!


And so while the Universe was being destroyed, she kept inviting me upstairs to play "Chess" (one of the lamest and least-romantic euphamisms I have ever heard).


Basically, while I welcome the option to have a gay relationship in-game, they went a bit overboard on the lesbian love interest here....because she wasn't very interesting.


Maybe I should've tried my luck with the reporter, Diana Allers. She looked up for it.

--- Minor Bugs ---
There's also a lot of little problems that don't affect gameplay too much but still cause irritation. The sound can be a bit jumpy - especially when loading up or moving into a new area. When the rest of the audio features a tense, bassy, epic soundtrack (and so I'm playing through with massive headphones turned up full blast), when the sound skips it can be quite uncomfortable. It only happens once a level, and doesn't cause any real trouble - it just feels slightly unpolished for such a big-budget title.


Another little issue arises when there is smoke on the battlefield. The smoke is meant to visually cover up enemies, but also stops your targeting system working so that you lock-on to enemies. The problem is that it is too powerful and a bit glitchy, meaning that even after smoke has cleared you can aim at a target and have your shot miss because some non-existent smoke clouded your vision. Again, this is a fairly rare and minor issue so I shan't dwell on it.


You should be able to nail these guys... so long as they aren't obscured by smoke.

--- Violent Mood Swings ---
The AI, particularly in multiplayer, can fluctuate between mind-blowingly stupid and swarmingly genius at the drop of a hat - so keep your wits about you. There are certain enemies in game which you know to be wary of anyway, such as Geth Primes and Reaper Banshees, but now other units can become really tough in an instant.


I think this is again due to the AI changes. Most units are pretty stupid - bang, bang, hide behind cover, pop out, bang, bang, dead. However, it seems that when certain special abilities are used, such as the type that instantly deplete your shields, and they all jump out and fire heavily at the exposed targets. This leaves milliseconds for you to either find cover or take out all nearby enemies. No amount of first aid kits in the world can save you if they all fire on you at once. No use of powers and tactics can prevent this - you just get pwnd. 


The Reapers big red giant killy laser thing is dangerous. Bet you're glad I told you.

So the difficulty level can be a bit unbalanced - with the majority of missions being quite short and relatively easy, some are frustratingly difficult. Special mention goes to the final section, where you take down dozens of high-level units only to be taken out by an instant kill-o-death Reaper laser. It takes a few goes to work out the annoyingly erratic pattern of the laser so you have to fight off the build-up troops quite a few times. Urgh. I hate instant kill lasers.

Cerberus troops are a piece of piss though.

--- Cerberus Bites ---
One thing I am still left to work out is why on Earth so much of the game is spent killing humans. The main human-biased organisation in the galaxy, Cerberus, is causing all sorts of trouble and seems to have lost all sense of moral bearings. 

While the rest of the galaxy is burning, you find that the troops have started massacres in various bases around the place, mutated people, manipulated and used influential figures, tearing civilisation apart even further. 

And the thing is - they're meant to be trying to stop the Reapers too! Not quite sure why Shepard spent so long clearing up after Cerberus, why no-one sees that perhaps they're somehow connected to all this - and why none of the Cerberus foot-soldiers didn't stop and say "Er... with all this impending eradication of all life in the galaxy, don't we have better things to do than to hunt down defenceless civilians?"

All the answers should reveal in the climactic ending - so here it goes....


+++ The Grand Finale +++
So what about this controversial ending that I've been hearing about? That has sparked mass protest in the gaming community? Well apart from it having some obnoxiously difficult combat sections, and being the culmination of several plotlines that made very little sense - the ending wasn't too bad. The last action level is set in London.... so far as there's Big Ben's tower in the background. Several of the characters mention being born in London, so this is really bringing the final fight back home.

The last sections and dialogue choices allow you to get your last defiant grunts in - and they take place in a truly blissfully pretty environment with a massive space battle in the background. 

There then is of course around an hour's worth of cutscenes to sit through, but you are rewarded with a final moral/decisive choice you are left to pick (a bit like Deus Ex: Human Revolution). 

The war can be ended. 
It's up to you to say how that will be achieved. 

There is enough closure to the storylines in the very short final cutscene to round the story off. All in all, it was as good as it could have gone. I felt Shepard had played her own way throughout, and was given the choice to be a suitably kickass hero at the end.

I'm just glad that you don't need a huge great additional section in order to explain the ending (a la Assassin's Creed Revelations). Oh, what's that Bioware? You're releasing some extra DLC to explain the ending? D'oh.

Conclusion
The finale to the series is suitably epic and in many ways a clear improvement over its predecessors. It wraps up the story nicely and gives some big set pieces to end with - I really liked it.


Bear in mind though - although the action and visuals are blockbuster - some of the plotlines and dialogue are distinctly lacklustre.... bordering on ridiculous. 


The stand-out feature for me is the multiplayer, which more than makes up for the flaws in the rest of the game. With the many hours of fun I've had online, I can overlook one or two minor issues and am completely satisfied that I've gotten my money's worth here.


It only remains for me to say a fond farewell to 
Commander Shepard.
Kick ass space ship captain.


You can choose to have female Shepard as your physical game inlay cover. Coooool.


Feel free to post comments or contributions to improve the experience!
Any images in this review are subject to relevant copyrights and are kindly provided by: http://www.masseffect.com/images/

Thursday, 8 March 2012

Mass Effect 2 [PS3] [QUICK&SHORT]

Overview
As this week sees the release of the latest shiny sci-fi offering from Bioware - Mass Effect 3 - I thought I'd do a quick recap review on it's predecessor Mass Effect 2. Released on PS3 in January 2011 - nearly a whole year after the PC/Xbox 360 release! - Mass Effect 2 is the second part of the Commander Shepard trilogy. This game begins with our hero, Commander Shepard, being killed in a space battle - you watch him or her float off into space without oxygen and die within the first 15 minutes of play. A shadowy organisation, Cerberus, then re-builds you and it is during this rebuilding that you are able to customise Shepard however you want - man, woman, alien-looking or more humanoid, and so on. From then on, your actions and decisions define your experience right through to its spectacular finale.



Major Points
Great Story - The plot of Mass Effect 2 is nothing short of EPIC. After the intro featuring your death you awake to find that humankind is under attack once again from the Reapers - an alien race that poses the biggest threat the Galaxy has ever faced - but no-one will listen to the warnings. Shepard is therefore tasked with recruiting a crew and taking a high-tech spaceship around the Galaxy (and beyond) to try their hardest to stop the Reapers from wiping out all life. It's played out over around 30 hours of game time, and as your decisions have a direct impact upon what's going on you really feel engaged and involved. To keep a player going to the end of the story is one thing - to hold them on the edge of their seat desperate to find out what happens to the crew at the end of their near-suicidal adventure is another thing altogether. To top it off, there is the possibility of sleeping with crew members if you are seductive enough - and this can be a great motivator to get through conversations:


Shepard: So... you have lovely.... gills.
Alien Crew Member: Ah yes, and my species loves.... 
er.... human-type things....
Shepard: Good..... wanna shag?

Active Play - So not only is the story driven by your actions, but there is a great deal of flexibility in battle as well. The game allows you to choose from several character classes, weapon types and tactical options in order to vary play - meaning that you can be a firearms specialist and blast baddies to bits from afar or play as a tech specialist and use vaguely Jedi-like powers to defeat foes. Not only that but you have the option of taking complete control over your crew as well - who you take on missions, how you upgrade their skills, when to use certain abilities in battle - and this means you have a wealth of ways to play available to you in every part of the game.


Easy Tactic - There were times when the game felt like it was being a little easy though. Learning how to use your special abilities takes a little time - then if you find which combinations of powers work you are pretty much  unstoppable. There is also a very clear "hidden upgrades" design that the developers went for - basically look in the corner of empty rooms, or walk down the corridor away from your quest marker, and you'll find tons of money and a weapon upgrade (so I guess there must be no poor people in this galaxy). Getting some of your skills and weapons upgraded to the max adds to the difficulty problem - but the game manages never to be boring. It still has a nice variety of enemies and settings so that if you get complacent then they'll swarm you and kick your arse. I can't complain too much as it is the inevitable issue present in most free-choice games - in order to have the game at a playable difficulty for all character classes/story options then some choices may lead to an easier game. It's only if the game is at an unplayable difficulty then it ruins an otherwise great game - which is not the case in Mass Effect 2.




Conclusions
If you've ever fancied yourself at the helm of the Enterprise then this is for you - truly a great game which allows you to engage in sci-fi gun battles, build up a crew of well-characterised aliens and try and sleep with them.

The game has plenty of depth and variety - in spite of having some corny dialogue and odd plotlines it still manages to be gripping right through to the end (and is worth a second play through too).

So Mass Effect 3 is coming out tomorrow - with a review to follow in the next week or two - and looking back on ME2 has only served to exaggerate my excitement.

This is one of my favourite game series at the moment and if I ever need to demonstrate why I only have to point in the direction of ME2 - it pretty much had it all. The only question is - can Mass Effect 3 improve on such a great title?

Trailer below to get everyone in the mood.



All videos in this review are from Youtube and are kindly provided by

Friday, 2 March 2012

Deus Ex: Human Revolution [PS3]

Doesn't let the family name down - 
this is a pretty darn good game.

Slight balance and difficulty issues aside, 
this is the best you're gonna get for
 a high-definition Deus Ex experience.


Welcome To The Future, Mr. Jensen
This week's big review is of Deus Ex: Human Revolution, a futuristic RPG/stealth/shooter that claims to offer a fully-realised world full of dodgy characters, shadowy organisations and morally-ambiguous tasks to complete.


Human Revolution is the spiritual successor and chronological predecessor to 2000's Deus Ex, a game that has been recognised as one of the best games ever made. The original Deus Ex gained widespread praise, not for fancy graphics or technological advances, but instead for its intricate conspiracy thriller storyline that panned out through the course of the game, and the massive variety of ways in which you could achieve your goals.


The story in Human Revolution is that in the near-future the technology to "augment" human beings is becoming widespread, meaning that people can upgrade themselves with implants that allow them to jump higher, run faster, manipulate people with speech, see through walls and so on.


The corporations offering these augmentations are in a fierce competitive battle, hoping to take control of a growing and lucrative market. The governments of the world are struggling to keep up with the change, and legislation moderating the actions of these mega-companies is slow to be enacted.

You play the role of Adam Jensen, head of security at Sarif Industries, Sarif being one of the market leaders in this type of technology. At the beginning of the game, the scene is introduced when Sarif Industries comes under assault from an unknown enemy. During the carefully co-ordinated attack, several of Sarif's leading scientists appear to have been killed and Adam himself is injured beyond healing by standard medical treatments. While he is still unconscious, so against his will, he is brought back from death through the use of some pretty major augmentations.

Now this is an alright start to a game to get you in the mood - it's been done a million times before but we'll overlook that - and it serves to bring the player up to speed while introducing the key themes running throughout Human Revolution.

The only slight issue that I found was that I obviously wasn't paying enough attention during the intro video because from this point on they refer to "Dr. Megan Reed" and other characters as if you're meant to know who they are. As it turns out, Dr. Reed is an old friend of Adam's who is caught up in the assault on Sarif - but I only pieced that information together retrospectively. Maybe I should have been taking notes during the title sequence.


The guy on the right is our cyber hunk hero Neo... er... I mean Adam Jensen.


It's Good Old Reliable Dingy - Damp and Dirty Dingy Detroit!
The first major section of the game is set in Detroit - full of skyscrapers, back alleys and sewer systems to explore. O.K. that doesn't sound too appealing and in many ways it really isn't. If you want to get people engaged in your game then I wouldn't recommend making them try to figure out how the bloody hell you get around the city by wading through sewage!


Detroit is awkward to navigate - until you have earned the upgrades which make getting around easier then there's a lot of running down alleys only to find a dead end, then running through a sewer.... only to find a dead end. Once you gain the ability to lift large objects out of your way or the ability to jump super high then this gets slightly easier, however you're still running backwards and forth around a very bleak and dark city in search of your objectives.

So what is it you're actually up to here? Well for the Detroit section, you're learning the ropes of getting around and the main entities are work in this world - the police, the augmentation clinics, the gangs, the private detectives etc.

You meet up with your boss, David Sarif, who sets you a few basic tasks to complete - obviously you need to start slow after being revived from the dead - so he tells you to break into the city police station morgue. Starting slow, eh David? What in God's name was I up to before you turned me into Robocop?



The dark and dingy streets of Detroit, where you will be spending around a third of your game time in Human Revolution.

You Can Go Your Own Way
With this being a Deus Ex title, the emphasis is on finding your own way of solving objectives and there are quite a few on offer. For example, for the morgue job you can:
  • Go in all gun's blazing and kill hundreds of innocent cops to get down to the morgue
  • Sneak into the building and then kill a few key targets in order to gain access
  • Use stealthy skills like cloaking (temporary invisibility) to simply walk into the morgue unnoticed
  • Talk to a police officer who, with the right persuasion, sneakily let you down there
I'm sure there are a few other ways of completing this task - these were just the main ones that I tried during my playthrough. All of the different options are there and waiting to be found, it just takes moving the right vending machine to find a secret ventilation shaft which takes you further into the building. 

The major play styles can be summarised as follows:
  1. Talker/Hacker - these are pretty much the same idea - finding the right person or computer terminal to manipulate in order to gain a shortcut through environments.
  2. Stealth/Pacifist - slowly and silently moving through levels, making use of augmentations such as cloaking and X-ray vision in order to avoid killing bystanders.
  3. Soldier/Fighter - which pretty much involves shooting shit and using your kill-o-death augmentations such as blades coming out of your elbows!
I know that really you could break these down in further and combine different elements to achieve your goal but these are the main gameplay routes you can take. 

Now am I alone in seeing one of these option which stands out as preferable? 

One option which just sounds frikkin awesome? 

Well I thought that the elbow blade kill-o-death option sounded like it would a laugh and so started out my first playthrough aiming down that path - to use guns and other such weaponry to blast my way through the game. 

The error I may have made was to choose the Normal difficulty setting. 

While playing the game through as a pure shooter is technically possible, it's not advisable.

Hollywood Blockbuster Shot Down
In the very first level - the morgue break-in - I tried by bloody hardest to shoot my way in. I used cover every step of the way, mixed it up with my low-level augs, varied weapons to suit enemy type - and still I was shot to bloody death within seconds each and every time. I needed to rethink my strategy.

I didn't really want to play through on Easy because I intended to play through a second time a different way on the harder difficulty setting - Deus Ex Mode - in order to earn all the trophies (achievements to you non-Sony players).

I therefore went back out into Detroit for a bit of a wander around. I found that there is actually a lot of places you can get to around the city, and when the right augments are used you can get even further.

It became clear that a lot of the best equipment and cash drops were hidden down ventilations shafts, the entrance to which was generally blocked by a vending machine, or otherwise an electronic terminal. So I bought the weight lifting perk and upgraded my hacking skill. This playthrough isn't going how I planned.

Although this looks cool now, in about 2 seconds he'll be a bloody lump on the floor.

Attention To Detail
When I started to take this approach, as an unexpected consequence I found that I really liked the little details present throughout the game. Looking at emails, finding secretly written notes, talking to the right people and trying to "play it human" to get them to talk back - there's recurring sub-plots and plenty of back story to be found here.

One fine example is when you look around Adam's apartment building. In Adam's bathroom, there is a broken mirror on the wall - clearly smashed in the centre. Then if you look on your personal computer, there is an email to the building manager, asking yet again in very hostile tones for a replacement mirror which has never arrived. In this email, the manager responds to say that "the matter is out of their hands, the mirror is simply out of stock and as soon as they have one in the warehouse, they will send it to us - please don't take that tone with me". If you then go downstairs and hack the manager's personal computer, I was greatly amused to find an email from the mirror suppliers stating "the mirror has been at our warehouse for over four weeks - if you don't collect it or arrange for it to be sent soon then we will cancel the order". Landlord 1 - Adam Jensen 0. 

Tee hee hee. 
See - it's the little details.

The "Tough" Parts Of The Game
The later security systems that you have to get past are complex and technical - until you find the ventilation shaft that allows you to avoid them completely.

I was then surprised to find that in spite of having to rapidly shift to a more stealthy and non-violent playing style, there were several sections which should have been tough and complex affairs - full of lasers, robots and turrets - that were an absolute piece of piss because they could be navigated with ease through stealth augments and a strange frequency of terrible architects:

I know, I'll have a top-secret secured room that has a ventilation shaft leading right into the guard room. Then to make sure no-one gets through this, I'll station two guards who always keep their back to this shaft entrance. Pefect! Genius!

The upshot is that these sections were clearly well designed to suit multiple approaches, and once you know how to find the sneaky paths through, you are virtually untraceable.

Guards often don't help this - when spotted you can sometimes get away by going into the nearest room and shutting the door:

Hmmm... Shall I  search in this room right here? Nah, that elite assassin couldn't have opened that door... I'd better turn and look in the opposite direction for a half a minute.... Crunch.

Then on the level shown below, where two giant rocket robot machines stalk the hanger bay, I simply sneaked around the level looking at what was available - and found a rocket launcher, several rockets and some fragmentation mines. 

HAH! SOD STEALTH! Time to go boom robot baddies!

And what happened? I blew them to pieces and the human guards in the area lost interest virtually instantly. What? After handing my arse back to me in the police station level, I finally give in and go kill crazy and it's suddenly really easy? Oh bum.

The giant creepy robot crab things crop up from time to time - but always near a rocket launcher.... hmmmm.....

Bossing You Around
Then there's the "boss" levels, and by that I mean the key story characters whose missions you cannot get out of playing through. In the boss fight below, there is no way of stealthing as the fighting arena is so confined that you are likely to be caught out pretty quickly (in spite of the big guy's painfully slow movement). You have no choice but to blast him to get rid of him.

In another boss fight, you have to be immune to a certain type of damage, and the game actually gives you a free aug upgrade if you haven't bought the right one yet. 

In a later boss "fight", you are forced to talk a guy down in front of a crowd in order to get him to reveal important information. This is greatly eased by the use of speech augs, but I understand that without them this could have been very difficult.

Even the final boss requires you to have at least some serious firepower to defend yourself with. Maybe you can sneak your way around and somehow do it another way - I found that the amount of turrets and robot guards meant that it was difficult to get past without reducing their numbers somewhat.

My problem is that for a game that that offers a great deal of choice, it is hard not to be annoyed that there is one particular way that works for each of the boss fights, and even though your choices and augmentation upgrades can help with certain scenarios, basically you need at least some skill in each of the three main disciplines - speech, stealth and soldier - in order to keep the difficulty level balanced throughout the game.

The bloke who looks about ready to pelvic thrust is one of the game's bosses.

Moral Compass
And finally the "moral" side of the game - this was pretty well worked in actually. Although the moral choice system is still present, and it is clear that your choices are leading to a conclusion based on the moral leaning of these decisions, you aren't ever punished for whatever you decide. There is no "right" or "wrong" way to play through, and there are no notable bonuses for either, except that your trophies/achievements will be better if you focus yourself (e.g. by knocking out 100 guards in a single playthrough).

The ending is also suitably open - when you get to the final level there are several key characters who you find are present within the complex. You can therefore go and speak to each of them for one last time (although I didn't quite realise it was the last time so never got to say goodbye to my boss, David... oh how sad). In speaking to them, they offer you a way to conclude the story - be it to contain the goings on throughout Human Revolution, to release the whole story to the media, or to release a modified version of the story... or one other option.

And there isn't any punishment for your choices up to that point, or after you decide which course of action to take, it just determines which ending video you see which ties all of your decisions together. The only problem comes when you forget to talk to one of them right at the end - so make sure you do! I'll have to see if I kept an older save file and go back and chat with old Davey. Then watch his video and then bang - trophy for seeing the 4 endings.

All in all I thought it was well done - and I think it was this crucial point which turned Human Revolution back into my favour. Yeah.... it was pretty good actually. Go give it a try and see what you think.

Conclusions
I didn't really like the way that I was channelled into being sneaky/stealthy rather than going all-out action techno killer. In the end though, it made me appreciate the actual variety on offer - levels are full of nooks and crannies that hold secret items and routes that are  just waiting to be found.

Although the "moral compass" system is present in plenty of games nowadays, I did appreciate not being obviously told which options count as "good", "bad" or "neutral" so you are left to find out for yourself.

When you get to the end and look back on what you have done throughout the game, you can see the success of Human Revolution - the world is there for you to experiment with, but how exactly you choose to engage will change the world that is left behind at the end.


Images in this review are copyright of Square Enix and can be found at:
^^^Does that web address not make you think of a website for people expecting to receive a shag?

The video in this review is from Youtube and is kindly provided by: